AI Insights · Timothy · April 2024
Top 5 Idler Games in Egypt Q1 2024
An overview of the performance of the top 5 idler games in Egypt during the first quarter of 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 idler games in Egypt showcased varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on Sensor Tower data.
Outlets Rush from Supercent, Inc. started the quarter strong with weekly downloads peaking at 128.8K in the first week of January. However, downloads saw a steady decline, reaching 26.8K by the end of March. Weekly revenue also showed a downward trend, starting at $147 and closing at $31. Active users remained relatively high, with a peak of 284.3K in early February, before stabilizing around 254.4K towards the end of the quarter.
Burger Please!, another title by Supercent, Inc., experienced a fluctuating download trend, beginning with 41.4K in the first week of January and ending with 17.9K in the last week of March. Revenue remained low throughout the quarter, with the highest being $73 in the first week of January. Active users, however, showed resilience, peaking at 624.6K in the final week of March, up from 553.9K at the start of the quarter.
Farm Land: Farming Life Game by HOMA GAMES saw its weekly downloads decrease from 19.9K at the beginning of January to 13.4K by the end of March. Revenue remained negligible, with a minor spike to $7 in mid-February. Active users also declined, starting at 52.7K in early January and dropping to 44.4K by the end of March.
My Perfect Hotel from SayGames LTD had a varied download pattern, beginning with 35.4K in early January and tapering off to 9.9K by the end of March. Revenue peaked at $77 in the first week of January but saw a significant drop thereafter. Active users followed a similar trend, starting at 44.2K and decreasing to 15.6K by the end of the quarter.
Lastly, Eatventure by Lessmore UG had a notable increase in weekly downloads, rising from 3.4K in the first week of January to 14.4K by the end of March. Revenue showed slight fluctuations, peaking at $91 in early January and ending at $88 in the last week of March. Active users remained relatively stable, hovering around the 22K mark throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.